IRender offers a powerful and free file transfer tool: Gpuhub Sync. In addition, you will enjoy more benefits than just the powerful machines. If you look closely, you can even see the soft box reflection in her eyes. Then use a single spotlight from the right to brighten the face, just as described above. In this portrait, Iray Dome’s HDRI sun is positioned somewhere behind the subject, so it doubles as a rim light. We can apply the same principles to characters. The view will look a little skewed, and rotating the scene is a little awkward at times, but it allows us to position the light very accurately. To adjust the position the light, switch the viewport from Perspective View (or your Camera) to the spotlight. You can add as many spotlights as you like, and use them just like in a 3-point or 5-point lighting setup. In fact, the Intensity Slider and the Luminous Flux value do the same thing: setting the slider to 200% is the same as leaving it at 100%, and using 200.000 Lumen instead (that’s 50.000 times four – light works like sound, to the power of two). We can even see the square outline if we look closely.Īnd what’s even better: the standard Intensity Slider is now working as it should: crank it up from anywhere between 0% and 200% and see what happens. We now have a second hotspot on our sphere on the right, and it’s undoubtedly coming from our home made soft box.
Higher values will create bluer light, while lower values will create warmer light. Leave the Light Temperature alone, unless you know what you’re doing.Under Light – Photometrics, change the Luminous Flux value from 1500 Lumen to 50000 Lumen.For harder shadows, tweak your way back down to 10 and see how it affects the light. This will create softer shadows from our soft box light. Change the height and width parameters here from the default 10 to 100 each.You can also choose Disc for a round soft box. This will create something like a soft box. Under Light – Area, change the Light Geometry from Point to Rectangle.Let’s select the spotlight and make the following changes: It is not difficult, it is just knowing what to do. It is because these lights were designed with 3Delight in mind, and we will have to do some work in order to make them work handsomely in Iray. And even though the Intensity Slider seems to brighten up our preview (in Texture Shaded mode), this change is not reflected in our render either. If they’re set to 3Delight, and you switch Render Settings to Iray later, you will not see the following options in your lights.Īlthough we see something of a change in our viewport, our spotlight seems to have no effect on the render. NOTE: You MUST create your new spotlight with Render Settings set to Iray. This will save us moving the spotlight into position later. When creating a spotlight, we have the option to “Apply Active Viewport Transforms”.
It is easiest to switch to Perspective View beforehand and frame the sphere as if looking through the light (maybe from the top left somewhere).
Let’s add a spotlight by heading over to Create – New Spotlight. With Iray we will do the same thing – but the settings are just a little different. In 3Delight we would just add a standard spotlight, tweak the intensity and shadows until we are happy, and then we are done with it. The left hand side of our sphere is a little darker, and if this was a character’s face, we may want to brighten it up a bit. Not every HDRI image has a sun though, and depending on which map you use, you may not even see such a hotspot in your renders. Alternatively you can move the Iray Dome to move that hotspot (under Render Settings – Environment – Dome – Dome Rotation). As you turn the camera around, the hotspot moves. This is the sun’s hotspot from the HDRI image map. Notice that there is a small specular highlight on the sphere, on the left hand side (a small shots spot). The default lighting for a new DAZ Studio Iray scene comes with a small HDRI image applied by default, and when we render our scene, we can see the effects of that light source.